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3do_hand_in_zippo.3do
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Text File
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1999-11-15
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10KB
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233 lines
# MODEL 'hand_in_zippo.3do' created from 'H:\Amodelx\hand_in_zippo.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 7
0: INSKIN.MAT
1: INHANBM.MAT
2: INHANDF.MAT
3: INHANBK.MAT
4: INHANSD.MAT
5: zibody.MAT
6: zilighter.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.003370
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.003370
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME INRHAND
RADIUS 0.012984
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 21
# num: x: y: z: i:
0: -0.003320 -0.000450 0.000320 0.000000 0.000000 0.000000 1.000000
1: -0.000040 0.003460 -0.002220 0.000000 0.000000 0.000000 1.000000
2: -0.000100 -0.003780 -0.002220 0.000000 0.000000 0.000000 1.000000
3: -0.000140 -0.003780 0.002830 0.000000 0.000000 0.000000 1.000000
4: -0.000200 0.003370 0.002830 0.000000 0.000000 0.000000 1.000000
5: 0.011240 0.003910 0.003370 0.000000 0.000000 0.000000 1.000000
6: 0.011240 -0.005070 0.002030 0.000000 0.000000 0.000000 1.000000
7: 0.008980 0.005270 -0.004450 0.000000 0.000000 0.000000 1.000000
8: 0.008980 -0.005270 -0.004990 0.000000 0.000000 0.000000 1.000000
9: 0.009260 0.005610 -0.002500 0.000000 0.000000 0.000000 1.000000
10: 0.009820 0.000280 -0.000320 0.000000 0.000000 0.000000 1.000000
11: 0.009490 0.000270 -0.002520 0.000000 0.000000 0.000000 1.000000
12: 0.009590 0.005620 -0.000300 0.000000 0.000000 0.000000 1.000000
13: 0.003550 0.005360 -0.001650 0.000000 0.000000 0.000000 1.000000
14: 0.003780 0.000020 -0.001670 0.000000 0.000000 0.000000 1.000000
15: 0.003870 0.005370 0.000550 0.000000 0.000000 0.000000 1.000000
16: 0.004100 0.000030 0.000530 0.000000 0.000000 0.000000 1.000000
17: 0.009120 0.008890 -0.002490 0.000000 0.000000 0.000000 1.000000
18: 0.003730 0.008650 0.000560 0.000000 0.000000 0.000000 1.000000
19: 0.009450 0.008900 -0.000290 0.000000 0.000000 0.000000 1.000000
20: 0.003410 0.008640 -0.001640 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 52
0: 0.000000 -0.518000
1: 0.193000 -0.950100
2: 0.189000 -0.149800
3: 0.187100 -0.150700
4: 0.183100 -0.940500
5: 1.000000 -1.000000
6: 1.000000 0.000000
7: 0.000000 0.000000
8: 0.994100 -0.828000
9: 0.000000 -1.000000
10: 1.000000 -0.140800
11: 0.167600 0.000000
12: 1.000000 -0.930900
13: 0.987900 -0.181100
14: 0.000000 -0.898900
15: 0.831600 0.000000
16: 0.002400 -0.225100
17: 0.870900 -0.961000
18: 1.000000 -0.062400
19: 0.012100 -1.000000
20: 0.346500 -0.618700
21: 0.003500 0.002400
22: 0.346500 0.002400
23: 0.003500 -0.618700
24: 0.997300 -0.619000
25: 0.339400 0.002100
26: 0.997300 0.002100
27: 0.339400 -0.619000
28: 0.352700 -0.981800
29: 0.798500 -0.018200
30: 0.798500 -0.981800
31: 0.352700 -0.018200
32: 0.987200 0.004100
33: 0.788700 -0.617000
34: 0.788700 0.004100
35: 0.987200 -0.617000
36: 0.980600 -0.000500
37: 0.672300 -0.999500
38: 0.672300 -0.000500
39: 0.980600 -0.999500
40: 0.346500 -1.000200
41: 0.003500 -1.000200
42: 0.997300 -1.000600
43: 0.339400 -1.000600
44: 0.987200 -0.617700
45: 0.788700 -0.999300
46: 0.788700 -0.617700
47: 0.987200 -0.999300
48: 0.999500 -0.511700
49: 0.000500 0.006800
50: 0.999500 0.006800
51: 0.000500 -0.511700
VERTEX NORMALS
# num: x: y: z:
0: -0.999756 -0.020265 -0.008849
1: -0.553771 0.437534 -0.708450
2: -0.594642 -0.555209 -0.581502
3: -0.373544 -0.655907 0.655935
4: -0.460701 0.707342 0.536117
5: 0.714398 0.342612 0.610125
6: 0.560577 -0.684863 0.465528
7: 0.199101 0.870953 -0.449222
8: 0.336965 -0.571437 -0.748275
9: 0.594233 0.027986 -0.803806
10: 0.680180 -0.550292 0.484287
11: 0.510574 -0.553782 -0.657753
12: 0.803105 0.032414 0.594955
13: -0.948864 -0.039762 -0.313172
14: -0.630279 -0.603260 -0.488697
15: -0.596079 -0.028284 0.802428
16: -0.461051 -0.600394 0.653421
17: 0.460133 0.599160 -0.655198
18: -0.511688 0.554697 0.656115
19: 0.630835 0.603970 0.487101
20: -0.540626 0.387193 -0.746863
FACES 26
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 2, 2 3, 3
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 3, 3 4, 4
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 4, 4 1, 1
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 3, 3 6, 6
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 4, 4 3, 3
6: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 7 1, 8 7, 9
7: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 7 2, 10 1, 8
8: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 11 4, 12 5, 9
9: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 11 1, 13 4, 12
10: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 14 8, 15 6, 5
11: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 15 3, 14 2, 16
12: 4 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 17 8, 7 7, 18
13: 4 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 7 5, 17 6, 19
14: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 9, 20 12, 23 10, 21 11, 22
15: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 13, 24 20, 42 9, 27 11, 25 14, 26
16: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 15, 24 12, 27 9, 27 13, 24
17: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 26 10, 25 12, 27 15, 24
18: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 14, 28 11, 31 10, 29 16, 30
19: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 32 15, 35 13, 33 14, 34
20: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 17, 36 20, 39 18, 37 19, 38
21: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 17, 40 19, 41 12, 23 9, 20
22: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 9, 27 20, 42 17, 43
23: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 15, 24 12, 27 19, 43 18, 42
24: 5 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 15, 44 18, 47 20, 45 13, 46
25: 6 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 13, 48 9, 51 12, 49 15, 50
FACE NORMALS
# num: x: y: z:
0: -0.616060 0.005105 -0.787683
1: -0.721042 -0.692868 -0.005711
2: -0.622923 -0.005227 0.782266
3: -0.770219 0.637647 -0.013039
4: 0.052726 -0.147381 0.987673
5: -0.047132 -0.000396 0.998888
6: -0.249067 0.049554 -0.967218
7: -0.291427 0.002415 -0.956590
8: -0.055106 0.980905 0.186518
9: -0.194036 0.980929 0.011334
10: -0.108034 -0.992146 0.063047
11: -0.162313 -0.986738 -0.001286
12: 0.961241 0.014107 -0.275348
13: 0.950504 0.045857 -0.307309
14: 0.987988 0.043110 -0.148394
15: -0.147099 -0.003263 -0.989116
16: -0.043402 0.999056 0.001772
17: 0.146875 0.002621 0.989152
18: 0.043476 -0.999053 -0.001783
19: -0.988638 -0.043121 0.143998
20: -0.043447 0.999054 0.001976
21: 0.988009 0.042623 -0.148395
22: -0.147099 -0.003263 -0.989116
23: 0.146848 0.003252 0.989154
24: -0.988659 -0.042638 0.143999
25: 0.043476 -0.999053 -0.001783
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 INRHAND